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    Multi-Agent Path Planning Method Based on Improved Deep Q-Network in Dynamic Environments
    LI Shuyi (李舒逸), LI Minzhe (李旻哲), JING Zhongliang (敬忠良)
    J Shanghai Jiaotong Univ Sci    2024, 29 (4): 601-612.   DOI: 10.1007/s12204-024-2732-1
    Abstract26)      PDF(pc) (1213KB)(19)       Save
    The multi-agent path planning problem presents significant challenges in dynamic environments, primarily due to the ever-changing positions of obstacles and the complex interactions between agents’ actions. These factors contribute to a tendency for the solution to converge slowly, and in some cases, diverge altogether. In addressing this issue, this paper introduces a novel approach utilizing a double dueling deep Q-network (D3QN), tailored for dynamic multi-agent environments. A novel reward function based on multi-agent positional constraints is designed, and a training strategy based on incremental learning is performed to achieve collaborative path planning of multiple agents. Moreover, the greedy and Boltzmann probability selection policy is introduced for action selection and avoiding convergence to local extremum. To match radar and image sensors, a convolutional neural network - long short-term memory (CNN-LSTM) architecture is constructed to extract the feature of multi-source measurement as the input of the D3QN. The algorithm’s efficacy and reliability are validated in a simulated environment, utilizing robot operating system and Gazebo. The simulation results show that the proposed algorithm provides a real-time solution for path planning tasks in dynamic scenarios. In terms of the average success rate and accuracy, the proposed method is superior to other deep learning algorithms, and the convergence speed is also improved.
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    Fault-Tolerant Dynamical Consensus of Double-Integrator Multi-Agent Systems in the Presence of Asynchronous Self-Sensing Function Failures
    WU Zhihai (吴治海), XIE Linbo (谢林柏)
    J Shanghai Jiaotong Univ Sci    2024, 29 (4): 613-624.   DOI: 10.1007/s12204-024-2716-1
    Abstract13)      PDF(pc) (540KB)(3)       Save
    Double-integrator multi-agent systems (MASs) might not achieve dynamical consensus, even if only partial agents suffer from self-sensing function failures (SSFFs). SSFFs might be asynchronous in real engineering application. The existing fault-tolerant dynamical consensus protocol suitable for synchronous SSFFs cannot be directly used to tackle fault-tolerant dynamical consensus of double-integrator MASs with partial agents subject to asynchronous SSFFs. Motivated by these facts, this paper explores a new fault-tolerant dynamical consensus protocol suitable for asynchronous SSFFs. First, multi-hop communication together with the idea of treating asynchronous SSFFs as multiple piecewise synchronous SSFFs is used for recovering the connectivity of network topology among all normal agents. Second, a fault-tolerant dynamical consensus protocol is designed for doubleintegrator MASs by utilizing the history information of an agent subject to SSFF for computing its own state information at the instants when its minimum-hop normal neighbor set changes. Then, it is theoretically proved that if the strategy of network topology connectivity recovery and the fault-tolerant dynamical consensus protocol with proper time-varying gains are used simultaneously, double-integrator MASs with all normal agents and all agents subject to SSFFs can reach dynamical consensus. Finally, comparison numerical simulations are given to illustrate the effectiveness of the theoretical results.
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    Event-Triggered Fixed-Time Consensus of Second-Order Nonlinear Multi-Agent Systems with Delay and Switching Topologies
    XING Youjing1 (邢优靖), GAO Jinfeng1∗ (高金凤), LIU Xiaoping1, 2 (刘小平), WU Ping1 (吴平)
    J Shanghai Jiaotong Univ Sci    2024, 29 (4): 625-639.   DOI: 10.1007/s12204-024-2695-2
    Abstract11)      PDF(pc) (1059KB)(6)       Save
    To address fixed-time consensus problems of a class of leader-follower second-order nonlinear multiagent systems with uncertain external disturbances, the event-triggered fixed-time consensus protocol is proposed. First, the virtual velocity is designed based on the backstepping control method to achieve the system consensus and the bound on convergence time only depending on the system parameters. Second, an event-triggered mechanism is presented to solve the problem of frequent communication between agents, and triggered condition based on state information is given for each follower. It is available to save communication resources, and the Zeno behaviors are excluded. Then, the delay and switching topologies of the system are also discussed. Next, the system stabilization is analyzed by Lyapunov stability theory. Finally, simulation results demonstrate the validity of the presented method.
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