Journal of Shanghai Jiaotong University
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WU Dian-liang1,2, ZHU Hong-min1,2, FAN Xiu-min1,2
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Abstract: Collision detection is a key technology in interactive virtual assembling operation. A new rapid collision detection algorithm for interactive operation in virtual reality (VR) environment was presented. It is an improved method of the conventional BV hierarchies method. According to the algorithm, a new method is used to compute BV hierarchies using regions partitioning on a polygonal model and a rapid overlapping check between facets and a BV. According to user’s operation collision detection pairs are determined; a parallel method based on PCs and Local Area Net (LAN) is developed to detect the collisions among many virtual objects. A method for dynamically modification hierarchies is developed for detecting overlapping between two BV hierarchies models. The performance of the algorithm is verified by means of an automobile underchassis assembling. The result shows that the method is applicable for all general polygonal models and can detecting overlapping during realtime simulation.
CLC Number:
TP 391
WU Dian-liang1,2, ZHU Hong-min1,2, FAN Xiu-min1,2. A Parallel Collisions Detection Algorithm for Interactive Assembling Operation in Virtual Environment[J]. Journal of Shanghai Jiaotong University.
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https://xuebao.sjtu.edu.cn/EN/Y2008/V42/I10/1640